Stellar Suplex
An innovative mobile action rhythm game that seamlessly integrates Wwise as a secondary game engine for real-time audio processing. As the lead programmer on a 16-developer team, I architected a scalable codebase and designed a sophisticated system that processes Wwise audio events in real-time, making the entire game world - from gameplay mechanics to visual effects - react dynamically to the rhythm and intensity of the music.
- Duration
- 9 months
- Team size
- 16 developers
- Role
- Lead Programmer & Technical Architect
Technologies & tools
- C#
- Unity
- Wwise
- Android
- Jira
- Perforce
Key features
- Real-time audio event processing from Wwise integration
- Dynamic gameplay that adapts to music rhythm and intensity
- Synchronized visual effects and environment changes
- Optimized mobile performance maintaining 60fps
- Scalable architecture supporting large development teams
- Advanced audio-visual synchronization system
- Efficient battery consumption optimization
Technical challenges
- Architecting scalable codebase for 16-developer team collaboration
- Squeezing maximum performance from Unity and Wwise on mobile hardware
- Achieving stable 60fps with normal battery consumption on mobile devices
- Designing real-time audio event processing system for rhythm-based mechanics
- Coordinating with sound designers to create responsive audio-visual experiences
Tags
- Game
- Unity