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Stellar Suplex

An innovative mobile action rhythm game that seamlessly integrates Wwise as a secondary game engine for real-time audio processing. As the lead programmer on a 16-developer team, I architected a scalable codebase and designed a sophisticated system that processes Wwise audio events in real-time, making the entire game world - from gameplay mechanics to visual effects - react dynamically to the rhythm and intensity of the music.

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Duration
9 months
Team size
16 developers
Role
Lead Programmer & Technical Architect

Technologies & tools

Key features

  • Real-time audio event processing from Wwise integration
  • Dynamic gameplay that adapts to music rhythm and intensity
  • Synchronized visual effects and environment changes
  • Optimized mobile performance maintaining 60fps
  • Scalable architecture supporting large development teams
  • Advanced audio-visual synchronization system
  • Efficient battery consumption optimization

Technical challenges

  • Architecting scalable codebase for 16-developer team collaboration
  • Squeezing maximum performance from Unity and Wwise on mobile hardware
  • Achieving stable 60fps with normal battery consumption on mobile devices
  • Designing real-time audio event processing system for rhythm-based mechanics
  • Coordinating with sound designers to create responsive audio-visual experiences

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