Coloris
Coloris is a 4-day game jam project where I served as the sole programmer. In this 2D platformer, players embody a specter exploring a black and white world, acquiring new colorful powers that enable interaction with the environment and progression. Drawing inspiration from 'Hollow Knight' and 'Celeste', I implemented polished platforming mechanics like coyote time, dash, and wall jump. I also focused on a clean codebase architecture using Scriptable Objects for game data management and ensured configurable controls for game designers, all while supporting an engaging mini-lore.
- Duration
- 4 days
- Team size
- 6 developers
- Role
- Programmer
Technologies & tools
- C#
- Unity
- Perforce
- Trello
Key features
- 2D platformer inspired by Hollow Knight and Celeste
- Mini lore to make the game more engaging
- Full 2D platformer mechanics (coyote time, dash, wall jump, etc.)
- Collect colorful powers to interact with the black and white world
Technical challenges
- First real game jam experience
- Recreate a fully polished 2D platformer using all famous mechanics from the genre
- Implement a fun story along side the gameplay
- Architecture the codebase to avoid spaghetti code
- Usage of Scriptable Objects to manage all the game data
- Make configurable the controllers for the game designers
Tags
- Game
- Unity