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Coloris

Coloris is a 4-day game jam project where I served as the sole programmer. In this 2D platformer, players embody a specter exploring a black and white world, acquiring new colorful powers that enable interaction with the environment and progression. Drawing inspiration from 'Hollow Knight' and 'Celeste', I implemented polished platforming mechanics like coyote time, dash, and wall jump. I also focused on a clean codebase architecture using Scriptable Objects for game data management and ensured configurable controls for game designers, all while supporting an engaging mini-lore.

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Duration
4 days
Team size
6 developers
Role
Programmer

Technologies & tools

Key features

  • 2D platformer inspired by Hollow Knight and Celeste
  • Mini lore to make the game more engaging
  • Full 2D platformer mechanics (coyote time, dash, wall jump, etc.)
  • Collect colorful powers to interact with the black and white world

Technical challenges

  • First real game jam experience
  • Recreate a fully polished 2D platformer using all famous mechanics from the genre
  • Implement a fun story along side the gameplay
  • Architecture the codebase to avoid spaghetti code
  • Usage of Scriptable Objects to manage all the game data
  • Make configurable the controllers for the game designers

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